![unwrap 3d unwrap via vertex seam unwrap 3d unwrap via vertex seam](http://docs.pixologic.com/wp-content/uploads/2013/01/4R7-UVM-19.jpg)
So how projection mapping works depends on your view. PMXE rescales the mapping to fill the complete UV range from (0,0) to (1,1), but it’s basically the same thing. For example, if a vertex shows up halfway down your screen and a quarter of the way across, projection mapping will give it a UV of (0.5, 0.25). Projection mapping just applies what you see on your screen to the UV coordinates used by the model. It’s only when you need to map more complicated meshes that its limitations become apparent. Why does PMXE use the term decal here? It’s because projection mapping is fine for making details like decals. You can projection map from PMXE by selecting some vertices, then using Edit->Vertex->Create UV Decal from the 3D view. This is the kind of UV mapping that PMXE does. Projection Mappingįirst, let’s talk about projection mapping.
![unwrap 3d unwrap via vertex seam unwrap 3d unwrap via vertex seam](https://i.imgur.com/0vVTRaN.png)
Blender is free and powerful, and if you only ever use it for UV unwrapping, it can be a useful tool. Thankfully, UV unwrapping in Blender is a cinch. Even if you’re using something other than PMXE to UV map your models, you might find UV unwrapping a tedious job. I’ve heard complaints from users of Lightwave and Metasequoia.
#Unwrap 3d unwrap via vertex seam professional
While it’s possible to create a good UV map in PMXE with plug-ins, it’s not easy.Įven more professional modelling packages sometimes skimp on their UV unwrapping features. One of PMXE‘s most glaring deficiencies is its limited UV mapping. What is UV unwrapping? How can I unwrap models? How can I UV map MMD models? What is a projection map? How do I make textures for MMD models? Han can I use Blender to edit MMD models? UV unwrapping MMD models in Blender